sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Ok, I did the tutorial on Yves' web site (very helpful by the way) for wood grain.

 

http://www.ypoart.com/

 

I've been trying to make railroad ties. ( Rodger Reynolds has been a great help by the way). Anyway, I made the material and it looks fine, how ever in the final render the grain seems to go away. I notice if I angle the model or camera this happens. Is this a normal look for a material? I thought you would be able to make out the grain no matter what angle it's at.

 

Any advice would be great.

 

Andy

Angle0.jpg

stright_down0.jpg

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

Posted

Set the material to have 100% bumb or so in the Material properties box. I personally use multiple decals for textures most of the time (Killer proj size though....)

 

Hope it helps.. :)

 

Photoman

Posted

Adjusting the bump was a good idea. That's another thing I don't know about decals. If they give you the flexibility that materials offer.

track_bump0.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...