Dascurf Posted April 2, 2008 Share Posted April 2, 2008 Hey guys... I have a model that I have attached a bulb light to. It is not working. It shows in skeletal mode that the light exists and can be manipulated, but it is not working when it renders or anything at all. Suggestions? Am I missing a command or something? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted April 2, 2008 Share Posted April 2, 2008 Attached means you added the light in the model-window? Is it the same behaviour in Shaded-mode and rendering? Is it not working in the modeling-window or in a chor? If in the chor, you may want to press the space-bar to refresh or you can try to close the chor-window and reaccess it. - If you need a workaround: Make a bone at the position you want the light to be in the model. - Go to a new chor and drag and drop the model in... - Create a new light and constraint it with a translate-to-constraint to the bone in the model-shortcut in the chor. (- you may want to use a orient-like-constraint too, if you want to use a headlight you could for example use the orientlike-constraint on the head-bone with compensate-mode on...) *Fuchur* Quote Link to comment Share on other sites More sharing options...
Dascurf Posted April 2, 2008 Author Share Posted April 2, 2008 THANKS! Quote Link to comment Share on other sites More sharing options...
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