Dascurf Posted March 19, 2008 Share Posted March 19, 2008 How do I solve this problem? Quote Link to comment Share on other sites More sharing options...
Luuk Steitner Posted March 19, 2008 Share Posted March 19, 2008 What kind of animated decals are you using (TGA sequence, Quicktime video etc)? And which A:M version are you using? Quote Link to comment Share on other sites More sharing options...
Dascurf Posted March 19, 2008 Author Share Posted March 19, 2008 What kind of animated decals are you using (TGA sequence, Quicktime video etc)? And which A:M version are you using? I am using an .avi I am using A:M ver.15 Quote Link to comment Share on other sites More sharing options...
Bendytoons Posted March 19, 2008 Share Posted March 19, 2008 What kind of artifacting, and what is the specific circumstance? I assume you are using the .avi as a decal, and getting artifacting in the decal. I just yesterday encountered a similar issue with decals that are static tgas, but have animated enforcement values. I haven't had time to check it and figure out where the problem lies. You might try a little troubleshooting, everything you know is or is not related to the problem helps. Steps to try: use a tga sequence insted of an avi. Slap the same animated texture on another object and see if the same thing happens. See if it happens with both multipass and the A-buffer renderer And if you can post a sample of the problem and your project to the forum. Quote Link to comment Share on other sites More sharing options...
Dascurf Posted March 19, 2008 Author Share Posted March 19, 2008 Thanks guys. I will try .tga and see what happens. Quote Link to comment Share on other sites More sharing options...
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