sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

A question about the Obsidian X-Export / Settings in A:M


Recommended Posts

Posted

Hi!

 

I am trying to export Eddie with the *.x-export by Obsidian Games to Quest3d.

So far so good... everything seems to work very well.

So I tried to add a simple eye-lid (just half of a sphere which is bigger than the eye itself.

I gave it a bone at the center of the eye and attached it to the head-bone (children of the headbone).

 

Now I made an animation (action). It is looking good in Animation:Master. Then I exported it. That works well too, but somehow the animation on the eye-lid isnt in the right place.

The eye isnt covered by the eyelid. It seems like the eye-lid is rotating around some mystic center I didnt specify... it is not the position of the

bone (neighter base nor aim). It may be the center of the geometry which is applied to the eye-lid-bone, but I dont know exactly.

EVERY other animation, even with the constraints and so on is working well!

 

In Animation:Master everything seems to be okay, but in Quest it doesnt work.

It doesnt seem to be a thing with quest, because I downloaded a trial of a small programm which can view the x-file and it seems to be wrong there too.

So I think it is something in the x-file itself.

 

The strange thing about it is, that everything else works well...

I exported a walkcycle and some other actions and it works well. So I don't think it has to do with the exporter but with some settings somewhere... but I simple dont see anything.

 

Any thoughts?

*Fuchur*

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted

So I did a test and tried to approximate the position of the mystic-rotation-point. I went back to Animation:Master and adjusted the bone at the model-window.

Now the animation in A:M doesnt fit anymore, but the animation in the x-file seems to be better...

Very annoying... anyone has a solution or a reason why this is happening?

 

*Fuchur*

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...