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Hash, Inc. - Animation:Master

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Posted

I am redoing the bones for my model using the skeleton provided in hash, i bring the model into an action window, but the bones that i have applied to the legs do not show up. I would appreciate the help. The knees are also skewed quite a bit for some reason. An uploaded fixed vesrion of the model would help too.

Guy_v2.0.mdl

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Posted

Is that the 'squetch' rig? I downloaded your file and see that you have the rig installed quite nicely and are all setup for animation! I would go thru and adjust tthe bones (knees) in the model so they match better to the actual geometry. Also, in the action make sure the bones that are at his knees are both pointing forward, one was backwards when I made a new action...

 

IMPRESSIVE!

Posted
Is that the 'squetch' rig? I downloaded your file and see that you have the rig installed quite nicely and are all setup for animation! I would go thru and adjust tthe bones (knees) in the model so they match better to the actual geometry. Also, in the action make sure the bones that are at his knees are both pointing forward, one was backwards when I made a new action...

 

IMPRESSIVE!

 

The rig is the 2001 skeletal rig from version 10.5. ive tried to fix the kness but they seem to f up the leegs a lot

Posted

I haven't looked at your model (I'm at work right now) but If you are using to 2001 rig (I still do :D ) the leg bones won't all show. You are suppose to be able to do all manipulation using a combo of the hips, knees, and foot target. In the setup this is the IK legs. Its default is set to on. So when you bring a model to pose they won't show. Same thing with the IK Arms. If you turn that on you can only see the shoulder, elbows, and hand target.

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