brockgs Posted February 15, 2008 Share Posted February 15, 2008 Probably a simple property that got altered, but as I'm trying to do Exercise 6 and position shaggy, some of his bones have turned blue in colour and I can no longer control them properly. I can't grab the base of his hand bone and drag the whole arm around...I can't move it at all except for rotating it, or if I use the arrow keys on my keyboard it actually will deform the model itself. The bones that have remained while when un-selected operate as I would expect, just not the ones that are blue when un-selected. I've attached a screen shot of what happened when out of frustration I had the bone selected and used the arrow keys. ...what silly thing did I do? Thanks. :-) Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted February 15, 2008 Share Posted February 15, 2008 That Shaggy model might be a pretty old rig. I always found, when animating with the older rigs (and this is a good practice to get into...) that it is best to use the rotate tool ® to twist a bones rotation. Also, make sure there aren't any poses you should turn-ON before animating... on my recent models I always have a Pose called 'Animate Ready' which turns on ALL necessary poses...constraints...TSM2 rig...it lowers the arms from the T-pose...sets dynamics etc... Quote Link to comment Share on other sites More sharing options...
Caroline Posted February 15, 2008 Share Posted February 15, 2008 The bones are supposed to turn blue when they have a keyframe on them. Your problem of being able to move them is something else entirely. Do you have a constraint? If you are constraining the hand to the doorknob, then you will be restricted in how much you can move that hand. Maybe try rotating his forearm / biceps / elbow? Quote Link to comment Share on other sites More sharing options...
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