Kelley Posted February 11, 2008 Posted February 11, 2008 I've got everything in place except the fingers. When I started opening the hidden bones, I discover that there's a single bone labeled "Right Thumb", but below that there are additional bones for each joint. What do I do? Do I put the "Right Thumb" bone in place, and layer the other three joints over it? Or... Quote
paradymx Posted February 12, 2008 Posted February 12, 2008 The main bone is the controller for the other three. Apply the geometry to the three childed bones. the main bone will translate the other three. Rotating to main bone will cause them to curl like making a fist. Its a quick way to curl without having to grab and manipulate all three hinges Quote
Kelley Posted February 12, 2008 Author Posted February 12, 2008 Does the large 'controller' bone sit on top of the three smaller ones inside the thumb geometry? Quote
paradymx Posted February 13, 2008 Posted February 13, 2008 Yes they overlap similar to how your first pic is. But its all a matter of the model. You might have to experiment to see where to best position the main bone to get the best translation motion. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.