AMkyle Posted February 2, 2008 Posted February 2, 2008 OK i made a tooned rendered out version of walking, and it looks great, but the walking could use some improvements i could say. ima post it righ down here, but if you have any helpful tips, hints stuff thatll help and tutorials i could find( besides the video tutorials here, watched almost all of em) and done em. Running_movie.mov for the info its my very first ever alone completed running (meanig i did not use anything but my head, no tutorials or posts on the forum. wohhooo! Quote
Caroline Posted February 2, 2008 Posted February 2, 2008 That's pretty good with no reference. As to tutorials, it looks like you got the A:M side down, so you're just looking for general animation tutorials? The main crit I'd have with yours is that there is no up/down in the hip/body/head area, and most people do have some up/down motion. These are some of the sites I've bookmarked for walk cycles: A good all round walk page: http://www.rmit.edu.au/aim/a_notes/04_walkcycle_project.html Specifically walking (traditional 2d, but principles are the same): http://www.idleworm.com/how/anm/02w/walk1.shtml Examples: http://www.brianlemay.com/animationexample...ationindex.html And a clever walk reference: http://www.biomotionlab.ca/Demos/BMLwalker.html Preston Blair: http://www.rmit.edu.au/aim/a_notes/walk_reference_01.html Books - the best reference for animation of this kind is Richard Williams "The Animator's Survival Kit". I have this available in my local library, so you might check that too, although I will one day fork out for a copy, as it is well worth it. Quote
phatso Posted February 3, 2008 Posted February 3, 2008 Generally, if you don't get the two halves perfectly the same, the character will look like he hurt his foot. Easier to use flip/attach keyframes than make everything match manually. Quote
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