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Posted

OK i made a tooned rendered out version of walking, and it looks great, but the walking could use some improvements i could say. ima post it righ down here, but if you have any helpful tips, hints stuff thatll help and tutorials i could find( besides the video tutorials here, watched almost all of em) and done em.

 

 

Running_movie.mov

 

for the info its my very first ever alone completed running (meanig i did not use anything but my head, no tutorials or posts on the forum. wohhooo!

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Posted

That's pretty good with no reference.

 

As to tutorials, it looks like you got the A:M side down, so you're just looking for general animation tutorials?

 

The main crit I'd have with yours is that there is no up/down in the hip/body/head area, and most people do have some up/down motion.

 

These are some of the sites I've bookmarked for walk cycles:

 

A good all round walk page:

http://www.rmit.edu.au/aim/a_notes/04_walkcycle_project.html

 

Specifically walking (traditional 2d, but principles are the same):

http://www.idleworm.com/how/anm/02w/walk1.shtml

 

Examples:

http://www.brianlemay.com/animationexample...ationindex.html

 

And a clever walk reference:

http://www.biomotionlab.ca/Demos/BMLwalker.html

 

Preston Blair:

http://www.rmit.edu.au/aim/a_notes/walk_reference_01.html

 

Books - the best reference for animation of this kind is Richard Williams "The Animator's Survival Kit". I have this available in my local library, so you might check that too, although I will one day fork out for a copy, as it is well worth it.

Posted

Generally, if you don't get the two halves perfectly the same, the character will look like he hurt his foot. Easier to use flip/attach keyframes than make everything match manually.

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