AMkyle Posted February 2, 2008 Share Posted February 2, 2008 Hello, everyone whos looking at this. i made a hammer and it looks great i think. i added wood and steel materials to it, but the place where the materials touch together that doesnt look realistic at all and i needed some help to make it look more realistic. Also the head of each side of the hammer has this black thing on it and i dont know what it is. if any of you can itd be great if you could help me out and give me tips. Quote Link to comment Share on other sites More sharing options...
Rooky Animator Posted February 2, 2008 Share Posted February 2, 2008 well. you have a good start. you may wanna consider making a separate hammer head and a separate hammer handle, the would make it look a lot better. Also for your black blotch problem, the control points in the center are intersecting each other. All you need to do is enlarge those CPs and that should do it. (Be sure their moving away from the center and not farther into the center. HOPE THAT HELPS! Quote Link to comment Share on other sites More sharing options...
Ganthofer Posted February 2, 2008 Share Posted February 2, 2008 I agree with Rooky Animator's suggestion to model the head and the handle separately. Mechanical and rigid objects that are not going to stretch and stretch to any large degree, will not benefit from making it all one continuous mesh. A hammer is normally made of 2 parts (except for the all metal ones that are cast), so the seam that will show where they join will actually make it look more real. If you prefer a solution for your existing model, then decals would be one. The other would be to add or rearrange splines to physically model the seam where the handle meets the head. As for the black areas, a screen snap of wireframe would better allow us to point out what the problem is. Quote Link to comment Share on other sites More sharing options...
AMkyle Posted February 2, 2008 Author Share Posted February 2, 2008 ok thanks for the help, but im still having trouble understanding how to use two parts Quote Link to comment Share on other sites More sharing options...
Rooky Animator Posted February 2, 2008 Share Posted February 2, 2008 Take this for example: Iwant you to look at this picture http://www.hash.com/stills/displayimage.ph...cat=0&pos=0 (copy anf paste that on your web surfer) Now the hammer has two separate parts on it. the head and the handle. try modeling two parts and put them together to make a hammer get it? Quote Link to comment Share on other sites More sharing options...
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