Master chief Posted January 23, 2008 Share Posted January 23, 2008 im trying to transfer units out of one of my fav games to make a animation but theres a problem with the transfer it starts by looking like this then turns out like this note im useing 3dmax 9 to remve it from the game , exporting a a max file , then importing it using same , no tmatter what range i give it it does not work , this image is also the best result that was done if any one knows about how to solve this it would really help Quote Link to comment Share on other sites More sharing options...
KenH Posted January 23, 2008 Share Posted January 23, 2008 A quick and easy way would be to select all the cps and press the P key. But it won't look great. Curves are in the nature of splines. To "uncurve" them you need to select the spline and adjust it's bias in it's properties. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 23, 2008 Share Posted January 23, 2008 A quick and easy way would be to select all the cps and press the P key. But it won't look great. Curves are in the nature of splines. To "uncurve" them you need to select the spline and adjust it's bias in it's properties. I would use the *.obj or the *.x-format to import / export from other packages... you cant import *.max-files anyway. *.max is not a open format so it is not possible to write a plugin for it... Polytrans and Deep Exploration for example can convert it, but only if you although have Max installed. 3ds-format is the open format of max, but that isnt very good if you ask me... *.x or *.obj are better supported by A:M. BUT that doesn't mean that it will give you perfekt results... The problematic between patches and polys is still there. *Fuchur* PS: The *.x-Import/Exporter can be found here. Quote Link to comment Share on other sites More sharing options...
Master chief Posted January 23, 2008 Author Share Posted January 23, 2008 well the true format is .3ds and its the only format that is shared between both programs Quote Link to comment Share on other sites More sharing options...
MattWBradbury Posted January 25, 2008 Share Posted January 25, 2008 I imagine the bones were not exported correctly, which is why your model looks dismembered. Grab each piece individually, and move it into position. Quote Link to comment Share on other sites More sharing options...
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