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Hash, Inc. - Animation:Master

Bone axis


Masna

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Hmm. Old post, I'd thot somebody would have answered by now.

 

You can go back to the modelling stage and change the bone, but depending on how you do it (I'm no expert) that can cause strange distortions when you animate. When it happens to me I just delete the bone, add a new bone, assign cps, then drag and drop in the PWS to get the parent/child relationship right.

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