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Posted

Hi! Yeah, that is... All my raytraced proyected shadows seem to me like a bit "sharp" and I think there must be a light option to avoid it in the same way I can add blur (or smooth) to my Z-Buffered shadows, isn't? Although I've been study all the options unsuccessfully and finally I don't know if really I won't be missing something about all this... Ohhh, this damned A:M curse! Always a newbie... :)THANKS!

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Posted
Hi! Yeah, that is... All my raytraced proyected shadows seem to me like a bit "sharp" and I think there must be a light option to avoid it in the same way I can add blur (or smooth) to my Z-Buffered shadows, isn't? Although I've been study all the options unsuccessfully and finally I don't know if really I won't be missing something about all this... Ohhh, this damned A:M curse! Always a newbie... :)THANKS!

 

If you are using a Klieg light (and probably sun light) - you can increase the width of the light and it will sorta soften the raytraced shadows - I believe

 

EDIT: first image is 1 inch width for klieg light, 2nd is 10 foot width

1inch.jpg

10foot.jpg

Posted
If you are using a Klieg light (and probably sun light) - you can increase the width of the light and it will sorta soften the raytraced shadows

 

Also, using MultiPass makes this even more apparent, when you use multipass A:M jitters the light in each pass based on the light width, if light width=0, there will be no jitter.

 

 

PS. and yes, jitter is the funny word for today! :P

 

-Jim

Posted

Well I'm going right now to try it! It seems that I was thinking more in some specific parameter just like something like "soft edges" or blur/smooth, but I see things could be different talking about raytracing than in the other normal cases... hmmm, really I don't know too much thing about lighting yet... Well, THANK YOU very much to both for the a advises and for spend your time posting that images, BYE!

 

PS: Hmmm... jitter? I'm not totally sure about that word means in context :mellow:

Posted

...Ey! I missed that last one, THANK YOU too! Really mixing all that info I can get the soft shadows that I was looking for :), now it seems I'll really need a little more power to can take advantage of all this...

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