skrilla Posted September 29, 2007 Posted September 29, 2007 OK here's my Project that frustrated me into putting A:M down for awhile. I was coming up with a new idea for the Exercise 6 The doors stuck. I had everything working great but had 2 problems First I will tell you whats supposed to happen: --Keekat butters his corn, he goes to take a bite and the doorbell rings (you'll kinda figure that out ). Then The bell rings again while he's thinking about how this always happens. This is where the problem occurs and my work stopped, I want to go to a side camera angle (simple) then Have Keekat push out from the table and jump out of the chair to go answer the door. Problems 1. I could never get a 2nd Kinematic constraint to work, A:M just ignored it. I could try anything I wanted to attach his hands to the table, the right arm stuck but the left arm did whatever it wanted-even when I turned the other constraints off on it. Can you not have 2 Kinematics on the same chor? 2. I couldn't get Keekat's feet to stop pointing at some random target even when I deleted the target. His feet would just drift pointing toward the target if I moved him. This Chor starts at the point of push-off but includes everything else I mentioned. Kitty_Corneography.zip Cornvid.zip Quote
Hash Fellow robcat2075 Posted October 3, 2007 Hash Fellow Posted October 3, 2007 Problems 1. I could never get a 2nd Kinematic constraint to work, A:M just ignored it. I could try anything I wanted to attach his hands to the table, the right arm stuck but the left arm did whatever it wanted-even when I turned the other constraints off on it. Can you not have 2 Kinematics on the same chor? I haven't looked at the PRJ but in a typical "hands on a table" situation you would use translate-to and orient-like constraints to fix the hands to the table. then animate the table to move as if it were being pushed and the hands will follow along. unconstrain the hands when you are done pushing. Quote
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