sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

My project, My problem, and How (do) I fix it


skrilla

Recommended Posts

OK here's my Project that frustrated me into putting A:M down for awhile. I was coming up with a new idea for the Exercise 6 The doors stuck. I had everything working great but had 2 problems

First I will tell you whats supposed to happen:

--Keekat butters his corn, he goes to take a bite and the doorbell rings (you'll kinda figure that out :rolleyes: ). Then The bell rings again while he's thinking about how this always happens.

 

This is where the problem occurs and my work stopped, I want to go to a side camera angle (simple) then Have Keekat push out from the table and jump out of the chair to go answer the door.

 

Problems

1. I could never get a 2nd Kinematic constraint to work, A:M just ignored it. I could try anything I wanted to attach his hands to the table, the right arm stuck but the left arm did whatever it wanted-even when I turned the other constraints off on it. Can you not have 2 Kinematics on the same chor?

 

2. I couldn't get Keekat's feet to stop pointing at some random target even when I deleted the target. His feet would just drift pointing toward the target if I moved him.

 

This Chor starts at the point of push-off but includes everything else I mentioned.

Kitty_Corneography.zip

Cornvid.zip

Link to comment
Share on other sites

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • Hash Fellow
Problems

1. I could never get a 2nd Kinematic constraint to work, A:M just ignored it. I could try anything I wanted to attach his hands to the table, the right arm stuck but the left arm did whatever it wanted-even when I turned the other constraints off on it. Can you not have 2 Kinematics on the same chor?

 

I haven't looked at the PRJ but in a typical "hands on a table" situation you would use translate-to and orient-like constraints to fix the hands to the table. then animate the table to move as if it were being pushed and the hands will follow along. unconstrain the hands when you are done pushing.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...