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huge bounding box/bone problem


edlundart

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i've been making models for a little while, putting them into a choreography, and animating with them. but now i made a new model, and when i try to import it into my chor, the model gets a huge bounding box around it with a huge bone somewhere away from the object. if i edit the model, the root bone is smaller and placed correctly. but back in the chor, it has this huge misplaced one. how do i get the bounding box to appear normal again, so that i can easily manipulate the model (ie, rotate it, animate it) ?

 

i have found other threads where people have this or a similar sounding problem, but i have yet to find a clear answer i cold grasp. any help would be appreciated -- thanks!

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I've never heard of that before. Are you sure you're looking at the root bone in the bone window? Select a blank space round the model in bones mode to see the root bone. Also, if you open the model in a brand new chor does it look the same?

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KenH, your suspicion was correct! i thought it was the root bone, but as it turns out, when i selected a blank area in bones mode, the giant root bone showed up. so, i can now scale and position it to my liking. i don't get what the other bone is then, but it was labeled COG and was a remnant from the cube primitive i used to create this particular model. what is that bone for? anyway, thanks so much to both you and largento for helping!

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KenH, your suspicion was correct! i thought it was the root bone, but as it turns out, when i selected a blank area in bones mode, the giant root bone showed up. so, i can now scale and position it to my liking. i don't get what the other bone is then, but it was labeled COG and was a remnant from the cube primitive i used to create this particular model. what is that bone for? anyway, thanks so much to both you and largento for helping!

 

The bones determins, where the rotation- & scale-pivot is and how big the model is ;)

The other bone called "COG" was from a rig, which was implemented by hand, the "root"-bone (which will be the model-bone in the choreo) is generated for every Model by the computer.

 

*Fuchur*

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