adamSpline Posted August 20, 2007 Posted August 20, 2007 I have recently made a scene in which I used sprite particles to create leaves on a tree. On a still frame, I am happy with the results. However, since it is a particle system, if I jump to future frames, the leaves will move (according to the particle system). So here is my question: does anyone know a simple way to "freeze" a particle system, so that it looks the same regardless of time. I have the same problem when I was using a particle system to create clouds (how do I freeze the particle system so that the clouds are not moving from frame to frame). Any ideas? Thanks. Quote
KenH Posted August 20, 2007 Posted August 20, 2007 If there's not a setting in there (pre-roll?) then you might consider using hair instead. Quote
Willi Posted August 20, 2007 Posted August 20, 2007 1. set the preroll to 1. 2. make a ON/OFF pose 3. in the pose, set the initial rate at frame -1 to whatever you have. set the initial rate at frame 0 to zero. 4. turn the pose on 5. test it in an action. your particles should be freezed. Quote
adamSpline Posted August 21, 2007 Author Posted August 21, 2007 Thanks all for your suggestions. I will give it a try and see what happens. Quote
John Bigboote Posted August 21, 2007 Posted August 21, 2007 Another thing to try: Set the gravity in your choreography to zero. Quote
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