sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I have recently made a scene in which I used sprite particles to create leaves on a tree. On a still frame, I am happy with the results.

 

However, since it is a particle system, if I jump to future frames, the leaves will move (according to the particle system). So here is my question: does anyone know a simple way to "freeze" a particle system, so that it looks the same regardless of time.

 

I have the same problem when I was using a particle system to create clouds (how do I freeze the particle system so that the clouds are not moving from frame to frame). Any ideas? Thanks.

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

If there's not a setting in there (pre-roll?) then you might consider using hair instead.

Posted

1. set the preroll to 1.

2. make a ON/OFF pose

3. in the pose, set the initial rate at frame -1 to whatever you have. set the initial rate at frame 0 to zero.

4. turn the pose on

5. test it in an action.

 

your particles should be freezed.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...