sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Robot Picture


adam

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Cool!

 

I'll 'second' Mike's request about the falloff. If you haven't used that feature yet it is VERY cool!

 

 

You'll notice in your floor group property box when you turned ON reflections that several OTHER options appeared below it, and the final on being falloff. A good way to set this is to drag a preview render box around a part of your floor, and then increase the number in this box until you have a nice falloff in the reflection...(Falloff meaning...the reflection goes away the further away it is...)

 

I'm not too sure what the other two...reflection blend and reflection filter do. Anyone else want to offer an esplantion?

 

 

Cool!

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