greg Posted August 3, 2007 Share Posted August 3, 2007 Hi, I've been trying different ways to get what I am trying to do for about three weeks now and haven't been able to get it right. I'm trying to have a character walk into a scene, stop, and then maybe put his hands on his hips, or turn toward the back of the seen, or both. Here is what I am doing. Add a character and a path and constrain the character to the path. Add the resolute walk action to the character. Using Path Ease have the character traverse the path, part way or completely. Turn toward the back of the scene For the most part the character does this, except that he starts to turn before he completes his walk. That's not too big a problem if it is only his head. But, if I turn his feet the motion from the walk doesn't happen. I've tried setting a key frame at the end of his walk, I thought that would freeze everything up to that point. My key buttons at the bottom of the chor. are set with the A:M default. However, when I move his head say as frame 00:03:15, the key frame marker on the timeline for the head moves also. I've already purchased two A:M books in addition to the A:M TAO manual which came with the software and none of them explain these key buttons in detail or really give a good explanation of key frames. I thought I understood this concept from some other simple animation software I have used. Can anyone help? Thanks, Greg Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted August 3, 2007 Share Posted August 3, 2007 apparently, you are not alone: http://www.hash.com/forums/index.php?s=&am...st&p=242421 Quote Link to comment Share on other sites More sharing options...
greg Posted August 4, 2007 Author Share Posted August 4, 2007 Thanks, Nancy I agree with the reply in the post you sent me to, this is a great tutorial. I've been looking for something that explains actions vs choreographies etc. since I bought this software in June. Greg Quote Link to comment Share on other sites More sharing options...
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