Jump to content
Hash, Inc. - Animation:Master

Toon Material Troubles


animsakari

Recommended Posts

Hello all,

 

I am not sure if I am messing up the applicatoin of my "toon" material or if it is an issue with AM 2005 (Version 12.0w).

 

When a 5 point patch falls along an edge during a render, the toon line color is wrong. This picture shows the under arm area of my model. Notice how the area under the arm has a hazy orange outline. This material should render as a cyanish-blue with a black outline. Does anyone have any tips? Do I need to do something special when applying a material to a 5 point patch?

 

post-7326-1178856077_thumb.jpg

 

Thanks.

Link to comment
Share on other sites

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • Hash Fellow

I doubt it's a 5-point-patch problem, but could you show a wireframe of that same shot?

 

What happens if you render the same thing in V13 or V11.1 ?(depending on which CD you have)

Link to comment
Share on other sites

I think your just seeing the shader coming from the toon render. Try rotating underneath and render that. That should work. If so you need to set up a .chor file. Render from there with light. you will see what you actually get. Hope that helps.

Link to comment
Share on other sites

Hey guys.

 

Thanks for the feedback. The problem is definitely related to a 5 point patch, and it does show up in a full choreography render with white lights. My model & materials were built in v12. When I tried to load the model in v11.1, it would not load properly, so I did not try rendering it in v11.

 

The problem appears to be related to the 5-point patch somehow retaining some settings of a material previously applied to the patch. I noticed this same problem in another of my models. In the model in this post, many of the blue 5-point patches render w/ the orange toon-line from another material in this same model.

 

In my other model, a skin-tone 5-point patch is rendering a red toon-line from a red material in the same model.

 

I managed to fix the skin-tone patch by deleting the points and reconstructing them from the scratch and applying the skin-tone material again. I'm going to try the same with this model.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...