one_piece Posted May 5, 2007 Posted May 5, 2007 I render 1 animation short (TGA sequence), when the camera zoom or pan the line have flicker (shake). My model is using simbont AM. I use multi-pass 49 (7x7) render also have this problem. What render setting i should be to do? please help me. thank q. Quote
C-grid Posted May 5, 2007 Posted May 5, 2007 I render 1 animation short (TGA sequence), when the camera zoom or pan the line have flicker (shake). My model is using simbont AM. I use multi-pass 49 (7x7) render also have this problem. What render setting i should be to do? please help me. thank q. I noticed 3 types of jitter: - Image-jitter due distance - Image-animated-jitter due dynamic applying the (decal-)image - Geometry-jitter, "flying towards a house without texture-applied" shows jitter in the model ps. The solution should be at Hash or through the TWO-project, dunno Quote
Admin Rodney Posted May 5, 2007 Admin Posted May 5, 2007 Its hard to say without reference or a project file. It sounds like your material is high frequency and generating artifacts. One way to defeat high frequency materials and cut render time is to convert your materials to decals. In some cases (problematic camera angles) you may need to explore more than that. To test it however and isolate it to your Darktee material try substituting a simpler, lower frequency, material. Adding one color back in at at time for best feedback. Quote
C-grid Posted May 5, 2007 Posted May 5, 2007 Its hard to say without reference or a project file. It sounds like your material is high frequency and generating artifacts. One way to defeat high frequency materials and cut render time is to convert your materials to decals. In some cases (problematic camera angles) you may need to explore more than that. To test it however and isolate it to your Darktee material try substituting a simpler, lower frequency, material. Adding one color back in at at time for best feedback. I render 1 animation short (TGA sequence), when the camera zoom or pan the line have flicker (shake). My model is using simbont AM. I use multi-pass 49 (7x7) render also have this problem. What render setting i should be to do? please help me. thank q. I noticed 3 types of jitter: - Image-jitter due distance - Image-animated-jitter due dynamic applying the (decal-)image - Geometry-jitter, "flying towards a house without texture-applied" shows jitter in the model ps. The solution should be at Hash or through the TWO-project, dunno Quote
Admin Rodney Posted May 5, 2007 Admin Posted May 5, 2007 He asked for render settings and solutions Niels. I'd say these same high frequency image problems might apply to your jitters too. Hash Inc doesn't have all our solutions. Some we have to discover on our own. Most of them we already have at our disposal. Just gotta implement. Quote
C-grid Posted May 5, 2007 Posted May 5, 2007 He asked for render settings and solutions Niels. Yes, that's what I was afraid of..., where are your settings and solutions you gave that solved the 3 types I mentioned? The ones where an 'orangeskin' can't be an 'orangeskin' don't apply Quote
Admin Rodney Posted May 5, 2007 Admin Posted May 5, 2007 Drop me a project file and I'll post you some settings. Help me help you. Quote
C-grid Posted May 6, 2007 Posted May 6, 2007 Drop me a project file and I'll post you some settings. Help me help you. I helped myself, after replies got deleted(the ones I did try sending). Great anger was given and once a project was ask to prove, on which I spent 2 days making, got deleted within a minute. I did quite some thoroughly 'research': I noticed 3 types of jitter: - Image-jitter due distance - Image-animated-jitter due dynamic applying the (decal-)image - Geometry-jitter, "flying towards a house without texture-applied" shows jitter in the model ps. The solution should be at Hash or through the TWO-project, dunno ps2. Rodney, if you didn't belong to the ignorent, you posted already 'settings' since the problem isn't 'hard to tell'(see your post). Quote
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