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How to remove axis constraint on elbow?


edlundart

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Hi,

I'm working on rigging my first character, and I'm using the 2001 rig as a basis. However, my abstract character design requires the elbow joint to be a ball joint as opposed to one that is limited to only bend one way. Basically, I can rotate the bicep bone exactly as I want; in all directions -- but I need to be able to do the same with the forearm bone. I'm pretty sure this is a matter of changing some settings for the forearm bone in the PWS. Could someone please try to explain how I would go about making the required change? I am suspecting it might have something to do with euler limits... but please specifiy exactly where and what I need to change.

 

Thanks so much!

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Hi,

I'm working on rigging my first character, and I'm using the 2001 rig as a basis. However, my abstract character design requires the elbow joint to be a ball joint as opposed to one that is limited to only bend one way. Basically, I can rotate the bicep bone exactly as I want; in all directions -- but I need to be able to do the same with the forearm bone. I'm pretty sure this is a matter of changing some settings for the forearm bone in the PWS. Could someone please try to explain how I would go about making the required change? I am suspecting it might have something to do with euler limits... but please specifiy exactly where and what I need to change.

 

Thanks so much!

 

You'll need to delete the euler limits on the forearms in the "Rig/Setup/Ik Arms Setup" Pose. Good luck on your rigging project!

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