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Hash, Inc. - Animation:Master

Simulate Rigid Bodies issue


ArgleBargle

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How do you do limit what frames to do the rigid body simulation. I've got some 8000 frames of choreography with a bit where I need some marbles to pile in a reasonable fashion, and then tip over some 6000 frames later. How do I limit the simulation (which is slow) to just the frame range where change occurs?

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I'm sure there must be a way to isolate the simulation but I know not. Sorry.

 

A workaround might be to create a copy of the Chor and strip it down to only what you need for that particular simulation.

Perhaps those with more experience in Rigid Bodies can give you their take.

 

 

8000 frames!!!

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I'm sure there must be a way to isolate the simulation but I know not. Sorry.

 

8000 frames!!!

Actually, I finally punted on that concept and went with the Newton engine. You can specify frame ranges to simulate with it. I had a lot of fun with that one and got some good results.

 

Oh, and when it finished it topped 12,000 frames. I was kinda pleased, but it was definitely my longest.

 

(Steve, that's the one I showed you when you dropped by.)

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