sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Incomplete Shadow


Moonsire

Recommended Posts

I have something of a dilemma with a shadow. As you can see in the image accompning this question, the shadow of the horn charactor is incomplete. The bell is open, and thus the shadow does not show it. What can I do to get the shadow to cast fully as it is supposed to?

post-5479-1165097407_thumb.jpg

Link to comment
Share on other sites

  • 2 weeks later...
  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

I have something of a dilemma with a shadow. As you can see in the image accompning this question, the shadow of the horn charactor is incomplete. The bell is open, and thus the shadow does not show it. What can I do to get the shadow to cast fully as it is supposed to?

 

I've been a bit confused by this myself. I'm not sure what the rule is, but under some circumstances, it seems that surfaces of zero thickness don't cast shadows.

 

I built an office chair that was a single sheet thickness, but had an edge that was an extruded tube. The edge cast a shadow, the surface between did not.

 

I could go for an explanation myself.

Link to comment
Share on other sites

  • Hash Fellow

In the properties for "Ground" turn Options>cast shadows to ON to single thickness shadows to show up.

 

I forget the explanation about why the ground casting shadows has anything to do with this but it does in some CG way.

Link to comment
Share on other sites

I have something of a dilemma with a shadow. As you can see in the image accompning this question, the shadow of the horn charactor is incomplete. The bell is open, and thus the shadow does not show it. What can I do to get the shadow to cast fully as it is supposed to?

 

I've been a bit confused by this myself. I'm not sure what the rule is, but under some circumstances, it seems that surfaces of zero thickness don't cast shadows.

 

I built an office chair that was a single sheet thickness, but had an edge that was an extruded tube. The edge cast a shadow, the surface between did not.

 

I could go for an explanation myself.

 

 

There you go. I took another look at my own picture, and sure enough, the rim of the horn can be seen as a shadow, which makes sense by you explination, because I rapped the edge around on itself to make it thicker. Perhaps I'll try to create a second layer of the large part of the bell, and see if that works.

 

Thanks for the idea ArgleBargle. :D

Link to comment
Share on other sites

In the properties for "Ground" turn Options>cast shadows to ON to single thickness shadows to show up.

 

I forget the explanation about why the ground casting shadows has anything to do with this but it does in some CG way.

 

 

I just tryed the shadow switch on ground and sure enough, it works. :)

 

Thanks for the suggestion. I'll also try ArgleBargle's suggestion, to see if that works as well. Always better to understand how all this works.

 

Big thanks to both of you.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...