Sacman Posted July 18, 2006 Share Posted July 18, 2006 I was playing around with feathers and sprite emitters for something I am working on and thought this was pretty sweet. So I am posting it. I could not get the emitter itself to not render. It is turned off and does not show in the Chor but no matter how I rendered it, it would always be there. Oh well Feathers.mov Quote Link to comment Share on other sites More sharing options...
Stuart Rogers Posted July 18, 2006 Share Posted July 18, 2006 I could not get the emitter itself to not render. It is turned off and does not show in the Chor but no matter how I rendered it, it would always be there.The visibility control in the chor is a convenience to reduce clutter while you're working in the chor. Have you tried setting the emitter's transparency to 100% in its surface properties? Quote Link to comment Share on other sites More sharing options...
Ilidrake Posted July 18, 2006 Share Posted July 18, 2006 Exactly how do you do the feathers? Is it a Targa image applied to a patch or particle hair emitter? Nice effect Quote Link to comment Share on other sites More sharing options...
Sacman Posted July 18, 2006 Author Share Posted July 18, 2006 Gotcha on the Transparency. I didn't put that together. I did a google and yahoo image search for feathers. I got one image from one and one from the other. I cleaned them up in Photoshop to make sure that the background was true black for the transparency and saved them out as targas. I used a sprite emitter using three images (one each of the two I found and one of them rotated 90 degrees to ensure some variance in the rotation beyond the natural variance.) The rest is merely (and I say this half jokingly since I only just learned how to adjust the advanced emitter properties over time...thanks David) adjusting the opacity and emission rate over time. It was a nice effect. Thanks, Wade Quote Link to comment Share on other sites More sharing options...
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