Kelley Posted July 12, 2006 Share Posted July 12, 2006 I got the lights to 'go on' by assigning a high specularity to the patches that make up the lens. I also gave it a large specularity-are value. Then I enabled 'Glow'. In the Modeling Room, they look right. But in the final rendering, they do not. How do I make the Rendering lights shine also? [attachmentid=18212] Quote Link to comment Share on other sites More sharing options...
KenH Posted July 12, 2006 Share Posted July 12, 2006 In the model window it's just the "invisible model light" reflecting in the high specularity surface. But in the chor, the light isn't at the right angle to do that. So, you haven't really got a light.....just the reflection of one. You need to go into bones mode and right click>New>light. Then position the light inside the model of the light and set it's properties. Quote Link to comment Share on other sites More sharing options...
Kelley Posted July 13, 2006 Author Share Posted July 13, 2006 In the model window it's just the "invisible model light" reflecting in the high specularity surface. But in the chor, the light isn't at the right angle to do that. So, you haven't really got a light.....just the reflection of one. You need to go into bones mode and right click>New>light. Then position the light inside the model of the light and set it's properties. Got it. thanks, Ken. Quote Link to comment Share on other sites More sharing options...
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