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Hash, Inc. - Animation:Master

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Posted

Not that I'm aware of. There may be some polygon models on the net that you can import to use as a 3D rotoscope.

 

Be bold! Be the first!... Make your own Battlestar Galactica models for A:M! :D

Posted

Here is a quick conversion of a colonial viper into A:M format. I did not spend time rebuilding it but it would work well as a 3D roto. It is made of fairly easy components that could be remodeled and placed together using this model as a blueprint if you wanted to put in the effort.

 

bgam7gk.jpg

 

Anyone else looking for an exchange of free models just send me a message.

Posted

Thanks Chris (RViewer) for helping this new customer. Could you should show him where you found that Battlestar Galactica model so that he can get some more, and explain to him that polygon models can be used as "Props" in A:M by opening them in the Choreography, (not the Modeler because then they will convert to splines).

Posted

Martin Posted:

Thanks Chris (RViewer) for helping this new customer. Could you should show him where you found that Battlestar Galactica model so that he can get some more, and explain to him that polygon models can be used as "Props" in A:M by opening them in the Choreography, (not the Modeler because then they will convert to splines).

 

Well it seems to me you just did Martin :D

 

This is not a prop it is a spline model. As I have said many times I do not use props. I rarely use the Choreography and the above pic came straight from the A:M modeling window.

 

Thanks for your attention on this issue and let me know more if there is a problem about what I choose to share.

Posted

Martin Posted:

Thanks Chris (RViewer) for helping this new customer. Could you should show him where you found that Battlestar Galactica model so that he can get some more, and explain to him that polygon models can be used as "Props" in A:M by opening them in the Choreography, (not the Modeler because then they will convert to splines).

Well it seems to me you just did Martin :D

I know, but I wanted you to get the credit for helping - not me. Thanks.

Posted

thank you

do i need any kind of plugin to import into AM i know most of the models are in 3dmax and lightwave ?

and im not sure how to convert ?

Posted

A:M will import 3DS models as 'props' into your 'Objects' folder. Simply right-click (command-click on the MAC) and select 'Import->Prop', then go find your model file.

 

It's that easy. :D

 

NOTE: Props can't be edited in A:M, only moved around.

Posted

But really, with simple models like this especially in A:M, you are not "far from building" your own models...

 

Look at the TAO A:M booklet that came with the software... there is a tutorial in there on how to build a fighter plane... and there is a video of it >. About the middle of the page (exercise #10)

 

Now, the Zip file is 93 MB, so you might want to let your pc download it over night... or download the smaller chapters and work on it a little at a time... It's not as hard as you might think! And real planes tend to be "curvier" than "space ships" so real planes are harder to build...

 

Have fun... and give it a shot!

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