Obsidian Games Posted April 29, 2006 Posted April 29, 2006 I've just released a new version of AMXdtsPlus (Torque Model exporter), Beta-6, which is available for Animation:Master version 13 on Windows and OSX Tiger. This version of AMXdtsPlus introduces vertex/cp weight export, and is available to registered users only. I have also updated the AMXdtsPlus help file to add information on this, and other, features. Both the exporter and help file can be downloaded from the Obsidian Games website. As always, if there are any issues or questions with this new release, please let me know. Quote
woolyloach Posted May 18, 2006 Posted May 18, 2006 I've just released a new version of AMXdtsPlus (Torque Model exporter), Beta-6, which is available for Animation:Master version 13 on Windows and OSX Tiger. This version of AMXdtsPlus introduces vertex/cp weight export, and is available to registered users only. I have also updated the AMXdtsPlus help file to add information on this, and other, features. Both the exporter and help file can be downloaded from the Obsidian Games website. As always, if there are any issues or questions with this new release, please let me know. Is there going to be an update for the V12 exporter, or should I free up some cash on my credit card and upgrade to V13? Quote
Obsidian Games Posted May 19, 2006 Author Posted May 19, 2006 Is there going to be an update for the V12 exporter, or should I free up some cash on my credit card and upgrade to V13? I'll continue to update the V12 exporter along side V13 as much as possible. However, the V12 version of the A:M SDK does not support weight export, so in this case, it wasn't possible. Quote
triath5147 Posted May 19, 2006 Posted May 19, 2006 hey Chris any word on ParallaxOcclusionMapping? Quote
woolyloach Posted May 19, 2006 Posted May 19, 2006 Is there going to be an update for the V12 exporter, or should I free up some cash on my credit card and upgrade to V13? I'll continue to update the V12 exporter along side V13 as much as possible. However, the V12 version of the A:M SDK does not support weight export, so in this case, it wasn't possible. Ok, I'll start saving my pennies up then! Thanks for the info! Quote
Obsidian Games Posted May 21, 2006 Author Posted May 21, 2006 hey Chris any word on ParallaxOcclusionMapping? I've replied in the other thread about this. Basically, it's possible to use .X files exported from A:M in this, but the full workflow will rely more on the programmer rather than the artist. Quote
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