sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

make a decal appear oon command


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I could make a tut but its too late tonight

 

here is a $1.98 sample done in v13

 

[attachmentid=15488]

 

 

I used a pose to turn a cookie cutter map on by changing it from color at 0% to Cookie cutter at 100%

The displacemnt and color map by changing the 100% of image from 0% to 100%

 

Turned on the hair material emitter length from 0% to 100%

 

All this with one on/off pose

 

[attachmentid=15489]

 

Could post a simple on/of color decal tut maybe later if there is interest or if Gene wants too . B)

[attachmentid=15491]

guts.mov

guts.zip

decal.gif

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It will be invisible until you goto the model in the chor not in the model area but where it appears in the chor and then set the value back to 100% but so it does not change gradually change it to 0% the frame before to set a point before you change it to 100% then it will be 0% say from frame 1 to 15 at 16 it become visible

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I do not see the color percentage property in the chor, nor on the shortcut to the model in the chor. I only see it on the model. Just for a lark, if I go to another spot in the timeline to change the color, it changes that percentage for all time, not just for that time. I believe that either there is just something I am not seeing or that this is a change from 11 to 12.

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