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Hash, Inc. - Animation:Master

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Posted

Hi everyone,

 

Even though I've been around for quite some time, I'm still very, very new to modelling.

 

What I would like to find out, is how would be the best way to make a golf ball in AM?

 

I have looked and searched for the answer here in this forum, and come up with using bump maps on a normal sphere as a good way, and this sounds great. (Here comes the newbie part). I have found a bump map, but it is basically a big rectangle with the dots stretched at the edges (mainly at the top/bottom). I have tried just applying the image as a decal, and flattening the image (although Im not that great at flattening). Both results varied in effectiveness, but basically, the dimples are still stretched at the top/bottom and in the back.

 

So my question is if I am to apply a bump map, how (what steps) do I need to take?

 

Do I split the golf ball in half and flatten each half? (seems like this would make a seam)

Is there a way to do a spherical unwrap within AM?

 

I would rather use the bump map as this way doesn't introduce any new geometry, and I think (based on what Ive seen so far) that it will work just fine.

 

Any help, pointers, or directions to web sites would be appreciated...

 

Arthur

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Posted

I think you want to apply your bump map as a spherical projection map rather than as a decal on some flattened geometry

 

materisl>attribute>change type to>plugin>hash>projection

Posted

Thank you, thank you, thank you...

 

That is *exactly* what I was looking for - the golf ball is perfect...

 

(I knew there had to be an easy way to do it) :)

 

Arthur

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