walasek Posted March 17, 2006 Posted March 17, 2006 Hi everyone, Even though I've been around for quite some time, I'm still very, very new to modelling. What I would like to find out, is how would be the best way to make a golf ball in AM? I have looked and searched for the answer here in this forum, and come up with using bump maps on a normal sphere as a good way, and this sounds great. (Here comes the newbie part). I have found a bump map, but it is basically a big rectangle with the dots stretched at the edges (mainly at the top/bottom). I have tried just applying the image as a decal, and flattening the image (although Im not that great at flattening). Both results varied in effectiveness, but basically, the dimples are still stretched at the top/bottom and in the back. So my question is if I am to apply a bump map, how (what steps) do I need to take? Do I split the golf ball in half and flatten each half? (seems like this would make a seam) Is there a way to do a spherical unwrap within AM? I would rather use the bump map as this way doesn't introduce any new geometry, and I think (based on what Ive seen so far) that it will work just fine. Any help, pointers, or directions to web sites would be appreciated... Arthur Quote
Hash Fellow robcat2075 Posted March 17, 2006 Hash Fellow Posted March 17, 2006 I think you want to apply your bump map as a spherical projection map rather than as a decal on some flattened geometry materisl>attribute>change type to>plugin>hash>projection Quote
walasek Posted March 17, 2006 Author Posted March 17, 2006 Thank you, thank you, thank you... That is *exactly* what I was looking for - the golf ball is perfect... (I knew there had to be an easy way to do it) Arthur Quote
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