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Hash, Inc. - Animation:Master

BlackBird


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I depends what would you trying to achieve with rigging...

 

1. For the beginning I would erase shoulder bones beacuse they serve no purpose here... wings would work better without them...

 

2. There is not enough geometry to make workable wings.

 

3. For rigging of the feet you could add null and make translate and orient constraints of the legs... (it is better explained in 'The art od A:M')

 

BTW cool model, I like it: simple, yet realistic...

 

Drvarceto

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Thanks for the tips!

1. For the beginning I would erase shoulder bones beacuse they serve no purpose here... wings would work better without them...

I thought I had to have hinges for the wings on the outside of the body - but as you tell me I do not need any bones connecting from the wings to the centerpart. Well I will take the shoulder bones away.

2. There is not enough geometry to make workable wings.

My intention is to have the wings just "solid" - just one bone in a wing and a hinge. I believe I have to have some constraint???

 

3. For rigging of the feet you could add null and make translate and orient constraints of the legs... (it is better explained in 'The art od A:M')

One null for each leg?

 

better explained in 'The art od A:M' - what is this? Something I can find on the web?

 

Can I find something about setting up constraints on the web?

 

If you have got time and if you like to help me you can download the model and make what you think is needed of constraints. It is a lot easier to understand that way. Perhaps I can do a tutorial on it! I do not find any good tutorials on making constraints in a rig. I believe every newbie on rigging has to understand - what to use of all the constraint possibilities.

And thanks again taking your time answering.

 

:D

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Deleted the shoulder bones due to trajcedrv´s recommendation.

 

Now with FootTarget bones with Kinematic and Orient like constraints due to:

http://demented3d.com/tutorial/toontutoria...gging/legs.html

 

Perhaps better using nulls instead of bones as Targets?

 

[attachmentid=14075]

 

[attachmentid=14071]

 

[attachmentid=14072]

 

Having got some question marks on some Relationship folders! Why?

 

[attachmentid=14074]

bird02.mov

post-8703-1139027455_thumb.jpg

post-8703-1139027584_thumb.jpg

birdmodel02.zip

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Here are some constraints I have made - kinematic and orient like - following this tutorial:

http://demented3d.com/tutorial/toontutoria...gging/legs.html

 

 

[attachmentid=14136]

 

And I have followed this tutorial to get some IK:

http://zrrp.com/tut/fkik/

 

[attachmentid=14137]

 

But I cannot find Attach to Parent in the PWS??

How to turn it on?

 

And there are so many more questions. Perhaps some bone to make the wings flap...

And how to make the beak follow the head?

Perhaps someone has made some animal and can give some explanations.

There are models rigged on the AM CD - but no explanations...

Perhaps someone is willing to give a little help with the BlackBird - I believe it can be good för every newbie on rigging to understand how to rig a bird - perhaps I can make a tutorial on it for everyone if I get some help.

 

Here is the model:

[attachmentid=14138]

 

:)

post-8703-1139164285_thumb.jpg

post-8703-1139164336_thumb.jpg

birdmodel03.zip

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