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Hash, Inc. - Animation:Master

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Posted

The new Milkshape has import and export of .FBX mesh and animation.

 

1. export .X from A:M using AMXtex

2. import into Fragmosoft

3. export to .ms3d (Milkshape)

4. import into Milkshape

5. export to .FBX

 

Of course check your animation and model along the way. This may be of good use particularly to those who use the Unity Game engine on a Mac.

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Posted

Biggest problem with this: Milkshape does not run on Mac. Neither does Ultimate UnWrap. :(

 

As cool looking as the Unity engine is, we've pretty much decided our path is with Torque. Just waiting for Chris at Obsidian to make some good progress.

Posted

Biggest problem with this: Milkshape does not run on Mac. Neither does Ultimate UnWrap. :(

 

As cool looking as the Unity engine is, we've pretty much decided our path is with Torque. Just waiting for Chris at Obsidian to make some good progress.

 

You could always get a little emachine for translating the model files. I picked up a Mac Mini just for using Unity. Same principle.

 

I have a license of Torque, but it's workflow is very difficult in my opinion, as I am not a programmer.

Posted

 

You could always get a little emachine for translating the model files. I picked up a Mac Mini just for using Unity. Same principle.

 

I have a license of Torque, but it's workflow is very difficult in my opinion, as I am not a programmer.

 

But that would mean we'd have to contaminate our perfect little Mac environment...

Actually, a cheap PC is not a bad idea.

 

As far as Torque, there's a lot of cool stuff that they sell pre-done as expansions, and fortunately we have a programmer to add new stuff (like Stereoscopic 3D baby!) when we come up with cool ideas.

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