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Hash, Inc. - Animation:Master

Mac Femur


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Guest jandals
Posted

TSM Rigger is missing a beat... When I ask it to rig a leg, the aim at constraint for "1 right leg" and "1 left leg" is left at "none." The result is the picture below.

 

The left side is the character model supplied with TSM2. On the right is a leg I built with Parts builder and then rigged. The upper bone in my leg does not bend as much as the lower and that messes with the geometry at the joint.

 

I have installed the patch.

 

Rhett

TSM2-Mac

post-23-1122106267.jpg

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I'm getting this too. I've looked at the provided "pre-rigged" models, and I noticed that all of them contain two extra bones called "right hip int" and "left hip int." I have no idea if these bones are required, but the Mac TSM2 Builder does not generate them, nor does the Mac TSM2 Rigger. Is this what's causing the problem?

Guest jandals
Posted

O frabjous day! Callooh! Callay!

 

Thanks Morgan!!

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