Guest jandals Posted July 23, 2005 Posted July 23, 2005 TSM Rigger is missing a beat... When I ask it to rig a leg, the aim at constraint for "1 right leg" and "1 left leg" is left at "none." The result is the picture below. The left side is the character model supplied with TSM2. On the right is a leg I built with Parts builder and then rigged. The upper bone in my leg does not bend as much as the lower and that messes with the geometry at the joint. I have installed the patch. Rhett TSM2-Mac Quote
luckbat Posted July 23, 2005 Posted July 23, 2005 I'm getting this too. I've looked at the provided "pre-rigged" models, and I noticed that all of them contain two extra bones called "right hip int" and "left hip int." I have no idea if these bones are required, but the Mac TSM2 Builder does not generate them, nor does the Mac TSM2 Rigger. Is this what's causing the problem? Quote
anzovin Posted July 24, 2005 Posted July 24, 2005 Morgan will look at this problem tomorrow (Sunday). We'll have a response then. Steve Anzovin Studio Quote
Morgan Posted July 25, 2005 Posted July 25, 2005 Sorry folks, that was an oversight on my part. In case anyone didn't get the e-mail, the patch is here. Quote
Guest jandals Posted July 25, 2005 Posted July 25, 2005 O frabjous day! Callooh! Callay! Thanks Morgan!! Quote
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