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Hash, Inc. - Animation:Master

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Posted

I just tested w/ bone pivot positions and used orient like constraints from the bones in the spheres.

 

I'm sorry if you feel you've wasted your time watching this :)

 

I wanted to post this up for one main reason..you can make a lot of movement with one control bone

fun.mov

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Posted

the 2nd setup

 

by the way, in the animation above I rotated around the x axis two frame 20 and then I rotated around the y axis w/ the roll handles from 20-40

post-8-1121961665.png

Posted

You are very silly, do you know that? :lol:

 

I kinda liked it, silly or not. It was interesting to see how the model reacted when it was completely controlled by a bone 3x it's size. I might've guessed it, but still, interesting to see, especially with the rotations

Posted

Nope...:

 

 

I arranged a set of bones as so....I then applied a IK constraint to each of the bones controlling the boxes targeting the bone above them...since each bone is higher than each other the boxes turn at different times. all the boxes are a child of the middle box...the middle box has no constraint whatsoever

post-8-1121968987.png

Posted

Nope...:

 

 

I arranged a set of bones as so....I then applied a IK constraint to each of the bones controlling the boxes targeting the bone above them...since each bone is higher than each other the boxes turn at different times. all the boxes are a child of the middle box...the middle box has no constraint whatsoever

post-8-1121969222.png

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