jamagica Posted July 21, 2005 Posted July 21, 2005 I just tested w/ bone pivot positions and used orient like constraints from the bones in the spheres. I'm sorry if you feel you've wasted your time watching this I wanted to post this up for one main reason..you can make a lot of movement with one control bone fun.mov Quote
jamagica Posted July 21, 2005 Author Posted July 21, 2005 for anyone who is bored and interested:..the setup Quote
jamagica Posted July 21, 2005 Author Posted July 21, 2005 Some more fun...I rotated the bones 90 degreess and moved the pivot of the bottom sphere up to the top of it some_more_fun.mov Quote
jamagica Posted July 21, 2005 Author Posted July 21, 2005 the 2nd setup by the way, in the animation above I rotated around the x axis two frame 20 and then I rotated around the y axis w/ the roll handles from 20-40 Quote
Mr. Jaqe Posted July 21, 2005 Posted July 21, 2005 You are very silly, do you know that? I kinda liked it, silly or not. It was interesting to see how the model reacted when it was completely controlled by a bone 3x it's size. I might've guessed it, but still, interesting to see, especially with the rotations Quote
jamagica Posted July 21, 2005 Author Posted July 21, 2005 Yeah..I've been really drawing blanks on what to do in A:M lately..so i think I"ll do some stupid stuff Quote
jamagica Posted July 21, 2005 Author Posted July 21, 2005 Weeee! Some more retarded stuff...this is an interesting one, though...try to guess what I did weird_boxes.mov Quote
Mr. Jaqe Posted July 21, 2005 Posted July 21, 2005 constraints: transelate to with compansator and orient like with lagg(-the middle box)? Quote
jamagica Posted July 21, 2005 Author Posted July 21, 2005 Nope...: I arranged a set of bones as so....I then applied a IK constraint to each of the bones controlling the boxes targeting the bone above them...since each bone is higher than each other the boxes turn at different times. all the boxes are a child of the middle box...the middle box has no constraint whatsoever Quote
jamagica Posted July 21, 2005 Author Posted July 21, 2005 Nope...: I arranged a set of bones as so....I then applied a IK constraint to each of the bones controlling the boxes targeting the bone above them...since each bone is higher than each other the boxes turn at different times. all the boxes are a child of the middle box...the middle box has no constraint whatsoever Quote
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