sprockets TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP Live Answer Time Demo
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Been a long time - gr8 to be back


Recommended Posts

I have a klieg shining out of the side of the sub that casts these wierd beams. I just want a smooth diffuse beam. Tried rendering with multi pass and without - both show same funky beams. Tried volumetrics on and off, no difference. Anyone?

 

There is also a plain bulb in the wheelhouse which is not doing what I want. I want the bulb to dramatically illuminate the inside of the wheelhouse with a good amount of light shining through the bulb windows but not through the rest of the hull. Any suggestions?

Nautilusmed.jpg

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

It seems you have a glass plate or somthing infront of the light . . . move the light so it is just infront of that, and make sure nothing is in front of it.

 

 

I had this problem when my character was holding a gun with a flashlight, the flashlight beam was interupted just slightly by the characters hand, and it turned out all weird like that

 

Good job though, i like the model

 

Hope it helps

 

Ben

 

PS, about the windows, try maybe a higher intesity on the light, and maybe add a glow to the winows? or some ambience

Link to comment
Share on other sites

Thanks. The glass is actually a dome - I would like the effect of the light radiating out of the dome into the water. At this point I have a bulb right in front of the dome and a klieg just outside the dome. This is not giving me what I want. The bulb does a nice job, but the klieg can't follow the curve of the dome and looks just like what it is, a flat light source just outside the glass dome. Not what I am after.

 

You were right about the weird beams being caused by the klieg inside the glass dome. I was hoping to eliminate the flatness of the klieg by putting it inside the dome. Still not getting it right.

 

I spoke too soon. In the action window, the light renders pretty good, but in the chor, it has some more problems. The attached image shows what I mean. These are two separate images, the top being from the chor, the bottom from the action window.

 

This should be easy, why am I having so many problems with a simple light????

Nautilus2Med.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...