sprockets A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Hash Fellow
Posted

In TSM2 the FK forearm and FK hand bones "grow" out of the elbow as the FK/IK slider is moved from 100% to 0% rather than simply appear regular size during the transition as in TSM 1.

 

It would seem to make it impossible to match the FK pose to the IK Pose at the start or end of an FK/IK switch.

 

It also introduces undesired motion as the geometry tries to track the shrinking FK bones in the middle of the switch.

 

What is the intended advantage of this?

 

 

edit: BTW, this behavior is different that what is described inthe online TSM2 manual which suggests the fuctionality will be the same as in TSM1:

 

"When the slider gets to 100% it will blend the arms over to a completely different setup just for IK, which will suddenly become visible, and the normal control bones will disappear. "

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

You're entirely right. The scaling effect was a temporary solution we came up with before I got bone hiding working. I should have taken that out once the preferred solution was implemented. I'll have a fix for this shortly -- thanks for pointing it out.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...