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Hash, Inc. - Animation:Master

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Posted

I am having problems getting my Space Marine and his Boltgun set up using TSM 2. I am importing the boltgun as an action object rather than modelling the boltgun as part of the model (OR am I better off modelling the boltgun as part of the model and just have a separate model without the gun?)

 

I have been constraining the Hand control bones (orient and translate - both with offsets) to their relevant position on the gun but that doesn't seem to work well. Should I constrain the actual Hand bones themselves rather than the control bone?

 

There are just so many differenet ways to do this - I need help.....

 

Cheers

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Posted

Constraining the gun to the hand control bone would be the easiest way to do it and should work fine. However, if you want to switch between IK and FK while keeping the gun attached, you'll have to constrain it to the hand geometry bone.

 

If you want to drive the motion of the arm with the gun instead, constraining either the IK or FK hand control bones to the gun should work fine.

 

--Raf

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