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Hash, Inc. - Animation:Master

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Posted

The thing that is supposed to be the biggest improvement of AM 2005 is hair. From what I hear, it is a lot easier to create realistic or interesting looking hair.

 

This sounds very interesting to me. I want to give my characters very weird hairdos, from Lazuli's hip length black and peacock blue hair, to Dreamer's explosion of beads and braids. But will it transfer to a game engine with the Obsidian exporter?

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Posted

Just to expand on that, I don't think there's a program out there that lets you export the software's hair to a game formet. Usually, if you want hair it either has to be modeled to look like hair (using layers and alpha transparencies, sometime with a basic spring/mass system) or you have to write or buy a hair/fur shader.

Posted

There are only two exceptions. If you're making a 2D game, you can render out the sprites in AM using all the features in AM, including Materials, Hair, Particles etc. etc.

 

The other is if you have a time machine that can take you into the future. :)

 

Ragnar

Posted
Damn. So I have to model and texture hair? That kinda sucks. :(

 

Thank you anyway.

Yea. Making any 3-D is a series of compromises. Making 3-D games, even moreso. It's the nature of the beast.

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