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Hash, Inc. - Animation:Master

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Posted

Just got A:M a little while ago, and my first project was this Robot. I am having a little bit of trouble with textures of some of the parts.(particualary the screws).

So Comments and Critiques are definately welcome.

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Posted

The first rule of any mechanical modelling is - bevel your edges.

 

Animationpitstop has some free screws that you can download. Pay attention to how they are modelled and textured.

 

Although the robot is a simple design it is quite elegant - a good start. But remember - bevel your edges. (There are numerous tutes covering beveliing - just do a search of the forum/archive)

 

Cheers

Posted

I'm with David on this. Be sure to bevel your edges. It's tedious but it is worth it. Given the simplicity of the design you should be able to use of the beveled primitives from the cd--then rescale the bottom (it's similar to how I did the keys on the keyboard of my computer artist piece). Same could be done with the foot. Unless of course modeling is what you want to do.

 

Not sure if I like the glow effect on the eye. The reason I say the is because the eye appears to be setting behind the slit--however, the glow is also in front of the slit. An object "glows" because it emits light--light cannot pass through a solid object--therefore, there should not be light on the top and bottom part of the slit.

 

Beyond that great job considering you haven't been using the software very long. And, mighty brave of you. I've been using AM for years and posted my first image a couple of days ago. B)

 

As for textures it depends on what you want. Clean new shiny robot--or rusted out s***box. Whether you want to place images--or create a material from scratch. What kind of metal is made out of. So many options.

 

J

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