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Hash, Inc. - Animation:Master

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Posted

I am new to rigging and bought TSM2 to try to make things easier. I have had it a couple of months and finally got the guts to dive in. I ran TSM2 on a model I have in the WIP section. It seems ok for the most part but on the first try I have control points the move like when I move the arm ("pulling" on the outside control bone at the fingertips) forward the shoulder streches in an undesirable manner. I can post some screens to demonstrate what I mean as soon as I re-rig the model (I need to place some bones more precisely). My question is . Can I reassign the control points affected by the movement that I do not want to move? It is basically a human form with wings and has armor like a knight would wear. The armor on the torso needs to stay put when the arm is moved but as TSM2 rigs it stretches it when the arm is moved. As I said I will re-rig it but am sure I will need to tweak the control(have the same problem) as well as learn more about how the rig is supposed to work. Also will I need to add fan bones? And how do you get the TSM 2 pose sliders to show? I can go to view pose sliders but they show up on the left like the PWS which looks different than the window on the demo video I downloaded on the website. I am having a hard time wrapping my head around the whole bones and constraints thing but am now devoted to getting it. I figure the more copies I mess up the more I will understand what I am (or am not) doing. Even though it was off...it was cool to see it move. Thanks!

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Posted

Here is what I was discribing. The right shoulder shows exactly the stretching. I want the body armor to stay the same as it looks on the left side (right from your view)The dark gray areas(arms leaving the armor) can stretch. The wing also shows another area that I will have to adjust. I know this is a complex model to rig. I am reading about rigging but I don't really know if everything I am reading applies to an TSM2 rigged model.

Shoulder_bones.jpg

Posted

I may be misunderstanding your question, but the bottom line is that you can assign whatever points you want to whatever bones you want. From the looks of it, the shoulder armor CPs should probably be assigned to the top spine bone.

Posted

That is the main question. I believe I can assign cps to a bone by selecting the bone and then using the lasso tool that lets you circle groups of cp's (correct me if that is wrong) but do not know how to remove cp's from a bones control unless that is pressing ctrl while selecting them. Or does reassigning them Remove them from the previous bone?

Posted
I think you will see that you have that shoulder plate's control points assigned to an arm bone. Try assigning the points that make up the plate that you do not want to bend, to one of the chest bones instead. Just click on one of the bones in the spine up toward the collar bone. Then drag a bounding box over the points you want assigned. You can also hold shift while clicking on individual control points.

 

This way when you move the arm it will not move the shoulder plate.

There are alot of cp's that will need to be reassigned. It gives me a place to start. then I'll work on learning smartskin and how to add fan bones for control. Thanks!

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