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Hash, Inc. - Animation:Master

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Posted (edited)

I mentioned this is another thread and Morgan (I think) asked about it, so here it is. This was in my action today while working on the walk cycle. It made using the arms really difficult. You can see the lower arm is completely disconnected from the upper arm.

 

I don't have a picture of the foot float, but a similar thing happened where I moved the foot and the foot control was not on the foot anymore. I'll get a pic of this if it happens again.

 

EDIT: I'm seeing this issue actually in the model itself, I'm wondering if I screwed something up. I do recall playing with the armbone. Is the correct name for the lower arm bone "1 right lowerarm1" or not? It seems correct. Also, that bone has attached to parent as ON, which seems correct.

 

At one point, I removed one of the bones there, but you all had told me not to do so, so I put it back. It seems like its not picking up the fact that it is attached to parent for some reason...

 

Tom

post-23-1107130875.jpg

Edited by pixelmech
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Posted

Better send your model to morgan@anzovin.com for analysis. Removing the TSM2 bone was definitely a no-no; putting it back in did not restore all the hidden constraints and such.

 

We'll figure it out...

 

Steve

Anzovin Studio

Posted

That's what I was afraid of. :( I cannot bear the thought of assigning all the CPs again! Sending it right now, and thanks.

 

Tom

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