sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

before rebuilding again


Animus

Recommended Posts

Hi!

 

I have this character maybe some have seen in a couple tests i posted. Anyway i put up a fair amount of work in this head ( and i am pretty slow), and made a lot of muscle poses for the face. I made what i think is a common mistake by not so experienced users, the range of my poses don't go extreme enough. I have to go back in the poses and exagerate way way more. I would like comments and crits before digging in again.

Also i would like tricks or advices on making poses with scaling included. I mean by that having the whole jaw area scaled up with an extreme smile, or a very exagerated drop jaw, or one orbit and eye area scaled up when questionning.

I have tried, but got very poor results.

And one last one. I would like to know what you guys choose to do when building a counterpart character. Deform your first character into a new character

that is already posed, or building a totally new model.

I am attaching a frame with a mesh and a couple of renders with not enough extreme expressions

Arthur%20mesh.jpg

Arthur%20expressions.jpg

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Well, I'd say your model is great! If you're having problems with good poses, I'd take a small mirror, look at my face in it (before it cracks ;)) and use those expressions as a reference for making poses in a character. Your second question (creating a counterpart character) all depends on what's best for you. What'd I do would compare differences and similarities between the character ideas..if there are more similarities, I'd build from the already built model, and if there are more differences, I'd either build a new model or work off the pre made model at a minimal amount

Link to comment
Share on other sites

Thank you Jamagica!

If you're having problems with good poses, I'd take a small mirror, look at my face in it (before it cracks ) and use those expressions as a reference for making poses in a character.

Well, i did that actually, but my face isn't comic at all (oh well!)

I am not that bothered with the quality of the poses, but i want to be able to introduce much more cartooney expressions.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...