Animus Posted December 31, 2004 Share Posted December 31, 2004 Hi! I have this character maybe some have seen in a couple tests i posted. Anyway i put up a fair amount of work in this head ( and i am pretty slow), and made a lot of muscle poses for the face. I made what i think is a common mistake by not so experienced users, the range of my poses don't go extreme enough. I have to go back in the poses and exagerate way way more. I would like comments and crits before digging in again. Also i would like tricks or advices on making poses with scaling included. I mean by that having the whole jaw area scaled up with an extreme smile, or a very exagerated drop jaw, or one orbit and eye area scaled up when questionning. I have tried, but got very poor results. And one last one. I would like to know what you guys choose to do when building a counterpart character. Deform your first character into a new character that is already posed, or building a totally new model. I am attaching a frame with a mesh and a couple of renders with not enough extreme expressions Quote Link to comment Share on other sites More sharing options...
jamagica Posted December 31, 2004 Share Posted December 31, 2004 Well, I'd say your model is great! If you're having problems with good poses, I'd take a small mirror, look at my face in it (before it cracks ) and use those expressions as a reference for making poses in a character. Your second question (creating a counterpart character) all depends on what's best for you. What'd I do would compare differences and similarities between the character ideas..if there are more similarities, I'd build from the already built model, and if there are more differences, I'd either build a new model or work off the pre made model at a minimal amount Quote Link to comment Share on other sites More sharing options...
Animus Posted December 31, 2004 Author Share Posted December 31, 2004 Thank you Jamagica! If you're having problems with good poses, I'd take a small mirror, look at my face in it (before it cracks ) and use those expressions as a reference for making poses in a character. Well, i did that actually, but my face isn't comic at all (oh well!) I am not that bothered with the quality of the poses, but i want to be able to introduce much more cartooney expressions. Quote Link to comment Share on other sites More sharing options...
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