sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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  1. Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log New All: (0006593: Wizard: Import Images on Grids) Plugin "Gridimages" , avaible from a choreographie "Add Images"opens a image selection dialog for selecting the decalimage, multiple selection is possible if the checkbox "Import as an animation or a sequence of images" (win) or "Import as sequence" (mac) is checked and the selected image is a imagesequence a animated decal is created can be used multiple times, new selected images are added at the end of the imagelist "Clear List" remove all items from the imagelist Listbox Imagelist you can drag and drop the entries to make a specific order with You get a menu Menu item "Add Images" the same as the Button "Add Images" Menuitem "Remove selected" removes the selected item from the list "Pixel per unit" let You define the gridsize for the create model/layer, can be a float value (as example 6.4) resulting gridsize is shown in the listbox "Subdivision" how many subdivision in the width/height axis should be createt, has only influence if "Create as" "Model" is selected "Create as" "Model" , creating models for the images "Layer" , creating layers for the images[/b][/b] "Create as CookieCut Decal" create the decal as a CokkieCut deacltype instead of the default Color typ decal has only influence if "Create as" "Model" is selected[/b][/b] "Add to chor" add the created models/layers to the choreographie, if more than one image is in the imagelist a general offset between the importet models is computet, so they don't overlap[/b][/b] "First position" the position for the first created model[/b] "Offset" a additonal position offset "Orientation" in which view the grid should be created has only influence if "Create as" "Model" is selected "Modelname" the basename for the created models/layers New All: menu entry bones menu "Bone snap to CP" snap Bone to nearest cp no keyboard modifier -> bone pivot is snapped keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length keyboard modifier Ctrl -> bone end is snapped, bone pivot is moved to maintain bone length New All: popup menu entry for imagecontainer "Reload Images" reload all images, if the timestamp for a image is modified , refresh icons in the projectbar and realtime textures related sdk command GetHProject()->ReloadImages(); New All: popup menu entry for single image "Reload Image" reload the image, if the timestamp for the image is modified , refresh icons in the projectbar and realtime textures New All: SDK addition HLayer creation and import into a chor Fixed All: Turn rotates only around the global axis of selected objects , not the local axis Fixed All: [bug]6605[/bug] Group constraint does not obey normal Compensate Mode practices. Fixed All: [bug]6606[/bug] Moving Bone does not "dirty" model Fixed All: "Snap group to grid" for CP's in action or relation Fixed OSX: Imagefile dialog has now the checkbox "Import as sequnce" similar to the windows version Fixed OSX: file open dialog has now the checkbox "Cancel all remaining missing files during this load." similar to the windows version Informational "Bone snap to grid" snap Bone to nearest grid position no keyboard modifier -> bone pivot is snapped keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length
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