sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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  1. I started using the 64 bit version of A:M and loved the way it operated. Then I tried to render. Then I looked online for a solution as to why it would not render. I discovered an answer that indicated we were to look for a license file and transfer that to a 32 bit version when we wanted to render because we were licensed for both versions. I went back to the 32 bit version of Version 15i which I had before because I did not want to change versions every time I wanted to render. My question is whether the 64 bit version of version 18 will render soon (it's been a while since I tried it the first time and maybe the current build already renders. I don't know.)? If it doesn't render, am I supposed to install the 64 bit and 32 bit versions on my computer and move the license file back and forth as I render and work? Is there an easy way to do this? I did not stop to investigate all of this at the time because I was working on a project and wanted to move along with it, rather than figuring out how to make this work around go smoothly. Has anyone been using the 64 bit version, and is it a big hassle to change back and forth, or is there a good way to do it that is not too time consuming? Thanks for your help. (I really hope the 64 bit version now renders. Working in it is wonderful. Rendering is the only problem I noticed.)
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