sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

TiTo

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    7
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    mauricio_caicedo@hotmail.com
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    mauricio_caicedo@yahoo.com

Previous Fields

  • Interests
    Stereoscopic imaging. Lipsync. Show Control. Live Events.
  • Hardware Platform
    Windows
  • System Description
    Pentium 4 HT 3.0Ghz 1Gb RAM Nvidia Quadro FX500 Windows XP Professional SP2

Profile Information

  • Name
    Mauricio Caicedo
  • Location
    Bogotá, Colombia. South America

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  1. I'm too much of a beginner and still lost on many things.... this is what's happening..... I have a character walking with the default "resolute walk" action which is set from frame 0:00 to 5:25..... I then add another action to this character to start at 5:26 and once I scroll my timeline my character gets messed up..... I found that what happened is that the "choreography Action 1" (which appeared when I constrained my character to walk on a path) gets this properties on the bones subfolder I found out deleting them restores my character to normal but if I scroll the timeline again they appear again and my character gets "twisted" again. How do I avoid this properties from automatically appearing in this choreograpy action ???? I don't know if I explained myself right..... hope anyone can help
  2. Thanx for the quick feedback..... I'm not spending that time building my spanish dictionary anymore.... I hope that if you guys are ever in my audience, you'll believe my character is really speaking...
  3. Hi.... I'm currently working on animating speech in spanish.... where can I find info on it??? That is phoneme poses for spanish and would I have to build a spanish dictionary file???
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