OK, so I am rendering a scene where one actor shoots at another actor. I have bullet/laser model that emits particles, and motion blur turned on. My animation is rendered and plays at 30 frames per second.
...with me so far?
Because my bullet travels fast, at 30 frames per second it is only in frame for say, maybe two frames. Problem is animation Master is only calculating its motion blur and particles at 30 frames per second, so the bullet only emits particle at the two points in space it appears in frame. Is there any way to have animation Master calculate the particles and motion blur at say... 120 frames per second, with out actually rendering 120 frames per second. I still want my video to only be 30 frames per second.
Is my only option to ACTUALLY render 120 frames per second, and then only keep every 4th frame, or is there an option to have it just do the math??