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Hash, Inc. - Animation:Master

Rampage0007

*A:M User*
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Everything posted by Rampage0007

  1. I see. I like the concept a lot, and I am anxious to see more. If, however, I may make a small suggestion/critique... Have you considered recording real people acting out your scenes, and then creating your actions based on the timing/movements from the recording. I say this because it makes such a huge difference having them move a bit more realistically. A lot of the characters movements/actions are choppy or fast, and because our eyes are so used to seeing humanoids move, our brains automatically zero in on humanoid character moving in ways they should not. I think if you tried you would absolutely LOVE the difference it would make. I am making a short film in A:M myself, and the difference was night and day timing out actions in my head versus creating them based on actual human movements.
  2. I really like the tree models a lot, and your material for bark looks great. But, are these finished shots or storyboards? I'm confused...
  3. This is driving me INSANE! It seems so simple. I have downloaded Photoshop 7, I have even downloaded a video tutorial on how to use solidify. But I keep getting the white halo around my cookie cut decals. Has anybody else had this problem and found a fix? Does anyone know a trick to solidify, or another way. I am a smart guy, I am sure I am following the steps to solidify it correctly. PLEASE HELP!?!? Maybe someone who has done this can talk to me on Yahoo Messenger and help me figure out what I am doing wrong?
  4. I dont believe I have turned the Alpha buffer on? (actually, I dont even see WHERE to turn it on?) Also, what would you recommend as opposed to a TGA??
  5. I am using v.12 I am attempting to render my video in layers, and I have a box in the foreground I am rendering individually as a series of TGA images. I have applied the Blur post effect to it. I have turned on the "apply camera's post effects to rendering" in the camera's buffer. My box is rendering blurred, but the edges are coming out hard when I import the TGA. Can someone please tell me what I am doing wrong?
  6. I am using v.12, and I have tried saving several models and keep getting an error that saying "Exception #005. Saving. Attempting to continue, but this object may have saved incorrectly" ...and it does save incorrectly, when I try to re open it, the name appears in the objects section, but no model opens. has anyone ever gotten this error, and do you know what causes it???
  7. Awesome! I was unaware that when you start a new pose, there are editable values under the Action tab for that pose. I followed the tutorial on your blog and replicated the effect. I think I now have an understanding enough to create the effect I wanted. Many thanks for you help Johnl3d!!! I REALLY appreciate it!!!!!
  8. Exactly! When I just apply the material to a shirt, I can't seem to figure out how to get control over when and how fast it burns. Any suggestions??
  9. Sorry I was a bit unclear, I was refering to THIS burn effect, that has a small tutorial HERE Basically I want a characters outer layer of clothing to burn off, but not the layer underneath. I was hoping to use a version of this effect to achieve that, but after reading multiple threads, I can't find much in tutorials for it.
  10. Hi. I am slowly learning the "burn" tutorial, and I can bet the material to work, but I am wondering how to get more comtrol over it? By that I mean, can I attach it to a slider, so it burns at the pace I want? Also, can I set it so it only burns certain groups or models, not everything?
  11. Quick question... I am having trouble finding an answer to. I am saving an animation as an image sequence. Those images are .bmp's, although the same problem occurres with .png and .tga When I then import these images into A:M as a layer, they are like 90% transparent. What am doing wrong when I save as image sequence???
  12. So here is an example. if the streak emitter and stage are part of the same model, I cant render them seperatly. The checkerboard I added behind the layer to represent the transparent area
  13. I am doing some final renderings in A:M v15, and after reading these boards I decided the best way to go was to do them in layers and then composite said layers together. That way I can use post effects to blus my background and foreground objects. Except when I render a model that has particle streaks, A:M is putting their transparencies into the Alpha channel even if there is a visible object behind them. (so if I have streaks in front of a wall, and both the streak emitter and wall are to be rendered, the wall should be sorta visible though the transparent streaks. Instead, it is just transparent all the way through. Shouldn't A:M only be applying transparencies to the alpha channel where there is nothing behind the streaks?) I hope I am wording my question correctly. Hopefully someone else had this problem and figured out what the problem is, as I am stumped...
  14. Home Slice, I thank you for both your advice and your avatar! I was unaware there was a setting in the camera buffer I had to turn on to make it render the after effect in my final render. Everything is working great now!!
  15. So I added a Blur post effects to my main camera and saved my animation as a sequence of .png files. When the images render in A:M's window the blur effect is added, but when I open the same images in a photo editing program the picture has no blur to it. Can someone help me understand what I did wrong??
  16. If I translate a bone to point A at the one second mark Point B at the two second mark and point C at the three second mark Why then, at around the 1.5 second mark is my bone translated Waaaay out past point C before it goes back to point B on the key frame?? I am sure it is a simple answer, but I cannot figure out for the life of me why it is happening??
  17. I saw this in another thread, but I still am not getting the gist of it. I downloaded the Flaming Pear Solidify for Paint Shop Pro. So I create a mask. Then apply the Solidify to my image and save my mask to the Alpha layer. But I get the same results in A:M? Is there a step I am missing here??
  18. Has anyone tried using the Solidify with paint shop pro? So I create a mask. Then apply the Solidify to my image and save my mask to the Alpha layer. But I get the same results in A:M? Is there a step I am missing here??
  19. OK, so quick question. If I add an image to a model or a layer as a cookie Cut, there is always a light gray "halo" surrounding the images edges that I cannot seem to get rid of. Does anyone know some tricks to get that halo to go away?? It really stands out and distracts from my animation. Thanks for any help!!!
  20. Oddly enough, on Bendytoons advice, I tried some process of elimination last night. Apparently I can eliminate the dark spot on my first issue by turning "casts shadows" off on the ground model. I don't understand why that works though. Why would it be casting random, odd shaped shadow on itself??? I still cant find out what is causing the second problem though.
  21. OK, I am stuck. I have spent the last 2 and a half years building models, sets, animating and assembling choreographies. I am going through our final renders, and have hit two huge problems that I cannot figure out how to correct. I called Hash's number and they told me that the problems were with the version I was using, and I needed to upgrade. I took them at their word, paid for v15 and I am getting the EXACT same issue. So I am hoping the collective knowlledge of this forum can help us. First, I have these random "blotches" appearing on a model. They are showing up what appears to be randomly in a rendered cho. they show up for just one frame, but if I go back and render just that one frame the "blotch" appears in the exact same spot. In the picture I have circled one of them. The top shows one frame in the cho, and beneath it is the same section one frame later. Second, I have a strange flickering going on, that seems to ainly be effecting specular objects and glows. One frame the specular will render fine, the following frame it is slightly duller, and then back to normal the following frame. This creates a "Flickering" when the scene is played. Beneath is another picture illustrating. I know the difference is hard to see, but look especially in the yellow areas. The bottom is just a little duller than the top. These are only one frame apart in the same Cho. I am hoping somebody can help me out here. I love using A:M, and I cant imagine such glaring issues dont have a resolution.
  22. Can someone help me understand the limitations of baking? I keep trying to bake a model and it just hangs at "Organizing Map Layout". How long should baking take on average? My model has crumple, eroded, and a simiont material.
  23. I had a .mdl I was working on and while I had a section highlighted, accidentally pressed delete instead of Page Down. whoops! AM locked up (froze) on me like it had hung, so I closed it and restarted the program. However, now it takes it almost an hour to open that one particular model. I am using v.12 Can anyone offer me any insight on how to fix this problem?? Thanks!!
  24. Using V.12 Here are my settings and result FYI I opened a new CHO and imported a simple model and as soon as I turned on stereo it renders all black
  25. Seriously... no one has had anything similar? If Stereo is off, the image renders perfactly, but as soon as I turn it on the image renders all black. ANY help would be...well, helpful
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