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Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
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Posts posted by Ilidrake

  1. I would like to get involved in this project, modeling props and such, and i've read the wiki, and I've been keeping up with the forums, but I must say this is the most confusing thing I've ever seen in my life. (and I'm an engineer!!!) Anyway, how in the world do I get started? Who do I need to talk to so I can get started? Any info would be appreciated.

  2. That was exactly the kind of answer I was hoping NOT to hear......

    Anyway I am using v12.od

    Don't worry. That model I did took a week. I had to redo his upper torso 9 times! 9 times :blink: And I ain't talking rebreak a spline or two. I mean I deleted everything and started over 9 times. But the end result is nice. Go ahead and break them apart and see if that solves your problem. Another thing you could try before going that far is to select the 5 points and then hide the rest of the mesh. Then select them and see if they'll form a 5 point patch. Keep cranking away at it. I really wanna see this dragon finished. It's gonna be an awesome model.

  3. You may have extra cps lurking in there. I've had it happen where I accidently put and extra cp on top of another. You should be able to make a 5-point out of that. My only answer to this dilema now would be to take and break all the splines in this area, pull them aside and check for additional cps, reconnect them, and try again. What version of AM are you using by the way? That may have something to do with it.

  4. Show me a shot with the circled splines included so i can see where there going. But looking at this I see no reason why it wouldn't close. Select the 5 cps that make this patch up, lock them so you edit only them, and then reselect all of them, then see if it will allow you to make a 5-point.

     

    http://www.hash.com/forums/index.php?showtopic=23028&hl=

    Check that page out. It's of a model I just finished. If you look under the arm you'll notice I have 2 5-point patches side by side so I see no reason for yours to work. Don't give up yet. There's an answer somewhere :D

    answered.JPG

  5. I usually run two configurations. If I'm going to be using AM I run my AM Profile and load only the drivers and programs i need. It took about a week for me to find the optimal preformance. My other profile is simply Windows default with a few tweaks for gaming preformance. You would be suprised how much more preformance you can pull out of a PC by having custom profiles to run. Also if you know anything about the AutoExec and DOS you can set up windows to load alot of it's drivers into upper memory as well as access the black/white memory portion of your video. Few people know that the segment of memory is usually free and you can cram all kinds of stuff in it freeing up more CPU cycles.

  6. One quirk about AM is that if you have a hook near your 5 point patch, as you do here, it won't allow you to close it. Simply extend your splines and hook them furthur down the line. 'A' is effecting patch 'B' and hook 'C' is effecting patch 'D'. Once you have the hooks moved simply select the individual cps by hoding the Alt key and picking them one by one and then lock them. Deselect them then reselect them, and you should be able to apply a five-point patch.

    answered.JPG

  7. Cool! Hey, didn't that cat used to play guitar for Guns N Roses?

     

    If you aren't getting any lumps or creases in the face, leave it be. The extra patchwork helps when you go to animate the face. IMO

    Slash LOL....Thanks for the tip John

  8. I really have to ask, what do you plan on doing with this thing? It's a GREAT model, simply superb. It would be neat to see it in a war scene with newton physics added. You know? Blow it up!!! Just a thought. I love war movies and explosions.

  9. Well, I tried the realistic modeling but found I enjoy cartoony characters better. I don't have any real boundries with them. They can look however I want (thus the arm placement for this guy) I think he's really gonna stand out once he's animated. And if not, I had fun modeling him.

  10. The ego is okay :D I have to agree with the too many splines in the face. I was thinking about going back and getting rid of a few. That's usually how I do a model though. I place a ton in the face to help me shape it then start deleting extras.

     

    The hands are boxy aren't they. I can do realistic hands pretty good. But for some reason I SUCK at cartoon hands. Beats me why, I just do. I just started working with the particle hair so thanks for the feed-back. Perhaps if I added another attribute to the hair and thickened it a bit? I'll redo them tonight and repost. Thanks for the feed-back Ken.

     

    By the way, what do you mean by 'make them shine?'

  11. I finished this character up last night. He's not rigged yet but for those interested he's using the new hair particle system. There are no decals here, only material combinations. He weighs in at around 1200 patches. He rendered in about 2 and a half minutes, resolution 640x400, multi-pass x 16.

     

    Okay Martin...there you go...like I promised. Comments are welcomed and encouraged. I appreciate any feed-back I can get. (Especially around the shoulder area.)

    villager.jpg

    villager1.jpg

  12. I found the combination of walking and talking distracting.

     

    I have to agree. the walking and talking is a bit distracting. Too much happening at once. Then again, when you piece this together with the rest it may be fine. Just my .02...

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