sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

RingerT

*A:M User*
  • Posts

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    gschellert

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  • Location
    Cologne / Germany

Previous Fields

  • Hardware Platform
    Windows
  • System Description
    P4, 2,6 Ghz, 1024 MB Ram, Radeon 9800 Pro

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  1. Hi, my name is Gerhard Schellert and I live in Cologne / Germany. I played quite some time with different 3d-softwares like Poser, Vue d´esprit, bryce , a little bit of 3ds max etc. but I always wanted to do character animation. So because softwares like 3ds max are a little above my budget, I finally came to Animation:Master. I read a lot of good things about this software and when I finally read the review of A:M in one of the last issues of the 3dWorld magazine, I decided to buy it. I hope, with this software I can get the things done, that I had in mind :-) Until now I had a lot of fun with A:M and I hope to become a A:M Pro soon :-) RingerT
  2. Thanks a lot Itsjustme, your older version of the knight works perfect and rescued me from thinking, that I´m a complete idiot, because I couldn´t solve the task of using the knight :-). Do you think, I should give Hash a "bug-report" on this? mtpeak, even I use the "old_knight" now, I would like to know, how to correct the angle when the IK-system ist already placed on the model, cause there aren´t any handles to modify the knees. I try to swich ik off and then adjust the angles, but when I switch on the ik again, it "jumps" back in the old position. Or is this operation maybe a little to "advanced" for me as a A:M-starter? anyway, thanks a lot to you both for helping me with my first A:M-problem (I guess, it won´t be the last :-)). Great comunity here! RingerT
  3. Hi, after I´ve installed A:M and the 12.q upgrade, I found, that all object in the libraries are there two times. Does that mean, I´ve made something wrong during installation? Thanks a lot RingerT
  4. Hi again, I added pictures of my problem. On pic 1 is the just imported knight. on pic 2 I drag the knight a little down and you see, that the right foot drop under the floor. If I drag him a little more down, suddenly he snapps to the back-bended knees, you see on pic 3. I tried the same with the shaggy model and there´s no problem. When I drag Shaggy down, his knees bend correctly. I use A:M Version 12.q Any idea, what I´m doing wrong? RingerT
  5. Hi to everyone, I´m completely new to animation:master. I got my A:M last week and today it´s the first day I dive into it. I try to follow the exercises from the manual and got a problem with exercise 4:"it´s a pitch" and the knight-model. I´ve tried and tried, but I can´t get the knees of the knight model to do what I want. They always bend in the wrong direction, mostly backwards but never as they should. Especially when I lower the torso of the knight, they bend backwards, so I can´t pose him with bended knees. The only way to work around I´ve found was to swich IK off, but then I loose all my poses. Can anyone tell me, what I´m doing wrong? Thanks a lot RingerT
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