sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Technodandy

*A:M User*
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    3d Model Building, and Animation of people, places and things of the past, present and future.
  • Hardware Platform
    Windows
  • System Description
    Assemble own PC with MSI K8N Neo4 socket 939 motherboard,AMD Athlon 64 Processor 3000+ 1,81 GHz, 1.00GB of RAM, Video Card,MSI RX1300 ATI Graphic Chip set 256 DDR TV out and DVI out, 240Gbyte of hard drive.

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    New Jersery

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  1. Hi everyone, I just posted the clip on TaoA:M http://www.hash.com/forums/index.php?showt...mp;#entry247553 Let me know what you think, Technodandy
  2. Well I do not know how I did it but I got it working. The timeline looks alot more complicated then I imagined. The problem short cut to actions I had to eclips with new chor actions and add some key frames at the beginning and end of each chor action then nudge the overloaded bones into place. I did not have to remove any propertiies or constraints. It just was not as straight forward as I hoped. Instead of four actions in the timeline I have Eight for the keekat model. Thanks everyone for your help.
  3. I was just thinking, except of the resolute walk action all the other actions have a wav file and dope sheet associated with it. I am just picking a straws. Could there be some space taken up by those functions causing some hiarchy problems?
  4. Nancy and Ken, What do you think about the clip, now that you got a preview before TaoA:M? Technodandy
  5. Did Hash change the bone stucture in the newer version of A:M so if I mix libraries I can run into incompatable objects?
  6. I made a quick walk action from scratch in the put it in the same place but it still did the same thing. I have not tried to make a walk action in chor yet, so I will try that. However, I think because resolute walk was in the A:M library it was convenient use. Technodandy
  7. Ok KenH, I will post this Project file. Maybe you can seen the Problem. Nancy you too check it out. I was hoping I could figure this out it must be some obvious thing I am missing. Project7EM.prj Technodandy
  8. I am finding some treads on this subject. I believe we hit on this subject before earlier this year. I am remembering now some of those examples you all gave me. This is a little different but close enough to those discustions that it warrants a little review on my part. I hate it when I can't remember something and have to back track. http://www.hash.com/forums/index.php?showt...=26616&st=0 Thank you very much for your help. Technodandy
  9. When I do that he goes into the default standing arms out mode for the rest of the clip. I want him freeze on his last pose.
  10. Yes. I want it to transition to the resolue walk. The space between the green lines KeeKat can not be seen. He is behind a object. I turned the chor action Active off during that period.
  11. That is right. First action is ok, Second action is ok, the resolute walk is ok until I add the last action. Then his arms swing out during the 3 repeats of the resolute walk. The first two hold last frame and transition to next action are off. The Resolutio walk, Hold last frame is off and transition to next action is on. The last Action, Hold last frame is on and transition to next action is off. All are set to replace preious action Some thing is making the arms go into the default arm spread out position after I and the last action.
  12. Hi Paul, I just tried what you suggested. Here is a snap shot of the timeline in the chor window. This is a before picture. I moved Chor action 2 above Shortcut to Keekat action1, it did not change the results. As you can see I have kept the sequences in order. May besome one can see something else I missed.
  13. I just was reading A:M reference. I think there is some Action overloading going on that I cannot get my head around yet. When I play each Action in the Action window, it looks ok. The chor action is somehow overloading the walk cycle. The legs are ok but the arm swinging gets overloaded. Technodandy
  14. Yes, the 3rd action is in its right place on the timeline in chor and I did switch Replace/Blend/Add but I put it back in Replace because Blend and Add corrupted everything down stream and sometimes upstream in chor. Also, the 3rd action I got from the A:M Library Resolute walk. I first ajusted it in the Action window for KeeKat. However I did swap it with an action I made from scratch and it still did the same thing. If you need to look at it I will be able to post it later when I get home form work. Technodandy
  15. Ken Let me put this another way. I have 4 actions made in an action window with to the same model. I put the model in the chor. I dropped each action on the model in sequence. All but the 3rd action does what is suppose to do. That 3rd action arms wants to go to the default arms stretch out position but the legs stay right. A chor action is made if I do anything to the model in the chor. Do I have to force a key frame some place or set a constraint? Technodandy
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