sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

JB1

*A:M User*
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    NH

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  • Hardware Platform
    Windows
  • System Description
    P4 3.2GHz GEFORCE 7600 256MB 1GB RAM 180GB HD

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  1. I think i was grouping splines and thought straight splines were easier to select so I left the barrel with flat edges
  2. Here are my latest, used A:M v. 12
  3. I would recommend buying A:M, I have been using A:M for a year now and have completed a 2 minute animation with it. Good Luck. Cadet
  4. heres a suggestion for the sythe, looks a bit primal compared to others hope you don't mind if i post it [attachmentid=23061]
  5. wireframe w/ 5336 patches. [attachmentid=19566]
  6. update with a few more tweaks and a total of 6,005patches [attachmentid=18922]
  7. The chopper has seats and a few minor tweaks added. =) [attachmentid=18498]
  8. Hi, here is a model i've been working on, so far i'm very happy with the outcome.
  9. That hole was a 5point patch, recreated it by adding and removing a spline through it. thanks. here is a wallpaper@16passes [attachmentid=16820]
  10. having a little fun animating, will work on eyes/eyelids next. got the hands rigged so they can open n close and removed other objects from model. [attachmentid=15533] cadet.mov
  11. very detailed modeling, would suggest having the animation of the workspace move into the moniter instead of zooming out.
  12. Here are some wireframes.... the head and torso were done with lathe cross sections at 16, so by the time I got to trying to work on the face there was a lack thereof haha. thanks for all the comments. most of the eye and mouth splines are peaked to keep shaded view smooth
  13. Thanks. I've got the 2001 rig rigged up except the hands, and the character is all one model. heres with the rig this was after doing TaoAM
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