sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

a1amatrix

*A:M User*
  • Posts

    7
  • Joined

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Profile Information

  • Name
    Rob Thomas

Previous Fields

  • A:M version
    old version
  • Hardware Platform
    Windows
  • System Description
    Pentium 4 1.8 ghz 512 mbXP Home EditionNVIDIA 6200 256 mb
  • Short Term Goals
    create characters
  • Mid Term Goals
    make short educational and funny videos
  • Long Term Goals
    make a short movie
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Familiar

a1amatrix's Achievements

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  1. You could check this link out. http://www.hash.com/users/ed/tutorials/fpm/fpm.htm
  2. Here is a link to a forum discussion that may help you http://www.hash.com/forums/index.php?showtopic=24349&hl=
  3. [attachmentid=21549] I couldn't really find out why the second jump action would only cycle once -maybe someone more advanced could; however I managed a workaround. Just turn off stride length in the jump action (This will allow you to access how many times the cycle will repeat in the properties). Then tweak the settings for each jump action to fit your needs. Example: 1st shortcut jump action: chor range (start 00:00:00 end 00:01:00); Cycle length 00:00:15; repeat 2. 2nd shortcut jump action: chor range (start 00:02:22 end 00:03:22); Cycle length 00:00:15; repeat 2. I attatched this altered project. Hope this helps you. altered_emotion.zip
  4. I was wondering if there was a way to prevent Eddie from rendering with a cartoon look as he naturally does. I would appreciate any help.
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